Assorted cables and wires

Development

  1. April 5, 2026

    Dynamically loading the Steamworks SDK

    The game I’m currently working on uses the Steamworks SDK to integrate with the Steam client and do nice things such as achievements and cloud saves. I made my own custom engine for the game, and my …
  2. May 16, 2024

    Savegames

    Savegames. I avoided them with the first three Ines games with the (barely defendable) excuse that they are short enough to be ok without them. Our latest point & click adventure game The founders of …