SDL2
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April 30, 2023
Using SDL2 to mount an archive from the Android APK assets with PhysicsFS
Introduction The C++ game engine that I’ve been working on stores game data in a custom binary archive that I mount using PhysicsFS in order to access individual files. On the desktop version of the … -
April 30, 2023
How to easily build a macos application without a mac by using CI/CD tools
Introduction I’ve been making a C++ game engine from scratch in the past few months, and one of the first things I worked on after getting the basics working was making sure that the engine compiled and …