Assorted cables and wires


  1. April 30, 2023

    Using SDL2 to mount an archive from the Android APK assets with PhysicsFS

    Introduction The C++ game engine that I’ve been working on stores game data in a custom binary archive that I mount using PhysicsFS in order to access individual files. On the desktop version of the …
  2. April 30, 2023

    How to easily build a macos application without a mac by using CI/CD tools

    Introduction I’ve been making a C++ game engine from scratch in the past few months, and one of the first things I worked on after getting the basics working was making sure that the engine compiled and …